The player uses Rigidbody2D for gravity scale and RB.AddForce($something,ForceMode2D.Impulse) for Jumping. For changing the game mode, I created mode changer prefabs ...
This is a simple demonstration on how to implement a ray traced version of the Water Shader on Minecraft with Iris. This project was put together with the help of taigaclaw and his voxelization ...
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